Putting the stun in stunts and camp in campaigns: The good, the bad and the bizarre
Step one: obtaining a client has been completed, now there is step two: gaining attention for their game or project. So, how does one go about it? Well, you may think back on some examples you have experienced or find some instances of video game promotion or campaigns a few clicks away. This is probably how you found this blog post to try and understand how to lead a successful campaign. Well, some of these stories are not exactly successful, in fact they are the opposite from fake protests to a gory treasure hunt, some campaigns have tried to push the limit to varying degrees of success. This post contains the good, the bad and the bizarre in video game stunts. --------------------------------------- The good (in my humble opinion) Buzzman takes you on a deadly holiday in their Far Cry 6 campaign. To promote the sixth installation of Ubisoft's Far Cry series, Buzzman created an campaign that on first glance seems to be a typical holiday brochure featuring idyllic beaches (...